Hydrons and one for Zexors
Please use JAVA programming
Project 2: Simple RPG battle game
In this project you are going to create a simple battle game. You will have two types of opponents: Hydrons and Zexors. Create two classes: one for Hydrons and one for Zexors. Create a DiceRoll class.
The attributes of the classes are as follows:
Hydrons: have color, height, weight, health (starts at 25), damage potential (0-10, scaled by health), attack type, number of battles won, number of battles lost, name, and home planet.
Zexors: have color, height, weight, health (starts at 25), damage potential (0-10, scaled by health), attack type, number of battles won, number of battles lost, name, and species.
DiceRoll: number of sides
The methods are up to you.
Setup: The user is asked to create 3 Hydrons and 3 Zexors, and determines how many sides to the dice. The program randomly chooses a Hydron and pits it against a Zexor. Each battle is determined by the a dice roll – each Hydron and Zexor rolls a single die. The higher of the dice rolls wins the battle. Damage is attributed to the loser, which also affects the damage potential of the loser. If a Hydron or Zexor does not engage in a battle, then their health increases by 1 to a maximum of 25. Appropriate information should be printed at the end of each battle round for all 6 creatures.
For example
Battle 1: HydronFred (damage potential 8) battles ZexorSally (damage potential 6). They are both at full health and roll a 7 sided die. ZexorSally rolls a 6 and HydronFred rolls a 1. ZexorSally wins, HydronFred has health of 19 (25-6).
Battle 2: HydronFred battles ZexorThor (damage potential 9). ZexorThor is at full health. ZexorThor rolls a 2 and HydronFred rolls 7. ZexorThor takes damage of 76% of 8.
And so on until one of the 6 creatures has a health of 0.
You will be graded based on the programming rubric for the course. This project incorporates:
? Loops
? Random numbers
? Classes & objects
? Arrays of objects
? Methods